Guide


Settings: Student Predators: Predators that you have escaped from can be regular students if this is toggled on.

Speed - How fast a person can move. This is the average of their move and run speed but with more consideration for the run speed.

Body Volume - How much space you take up when a predator eats you. Also affects struggle power and vomit chance.

Noises - How far footsteps can be heard.

Difficulty in escaping when caught - How frequent a predators stomach can be upset.

Chasing experience - How well can the predator predict their prey's path when line of sight is lost.


4-8 apples spawn.
 There is always at least 1 apple in the kitchen. There is always at least 1 key in the principle's office. If the book was not collected, it can always be found in a random locked room.

The bell rings every 12 minutes with a max of 2 times before predators chase you anywhere.


Each sound you make has a specific distance. Running is loud, and might stop you from hearing the predator's sounds. Make sure to stop running and listen out for the predator when approaching dangerous sections of the map.

When running from a predator, break line of sight. The predator will go to the spot where they last saw you; this spot will be updated to your location if you make any sound loud enough for the predator to hear. You must quickly see if there is a spot to hide and you must determine if you have enough time to walk or crouch to that hiding spot before the predator has you in their sight again. This will break the chase.

You can make predators grab students. When you are being chased, if you run behind another student, they will be grabbed instead of you.


Nightmare mode: All keys are white regardless of the door it belonging to is locked or not. All doors start off locked. Predators now run to locations where they heard sounds and go after all students. Predators start off hungry and gain a temporary speed boost when they digest. 4 less students spawn. 2 apples spawn.

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